Friday, 20 January 2012

Latest character design

So my last character did work out so well. i had a sit down with dave again and looked more in depth on how to actual model in cinema in the most basic way and this is box modelling its as simple as it sounds you take a cube and pull, squash, scale, bevel, extrude and so on to get the desired shape that you want and from here i ran with it and changed my character to be a much moe organic looking cyborg!

here are some of the progress images so far.



I just started to experiment with the different shapes and tools to get some cool looking angles designs not really knowing how it would end up at first i scrapped a  lot of things but it showed me lots of skills in cinema.



by far one of my favourite parts of my model the heart its resembles the real thing but also has this really alien look to it so you may asume they are similar to us.



Pro skater over here! i was thinking of more interesting ways that he may get around so i wont back to the future on this and designed a quick hoover board it made for a different walk cycle well. push cycle i guess this could link back to my old drawn skater that i tried to cheat my walk cycle with.


messing around with textures trying to colour curtain areas that may be blood vesels or carrying some sort of organic material. 


No comments:

Post a Comment