Saturday, 23 February 2013

Character Animation Evaluation

This hand in just gone i gave in all my character based work it is by far the best work that i have produced over the whole two years and definitely the work that i am most pleased with mostly because of the simple fact of it looks how i imagined it maybe even a little better but at the time in my head i had no idea how i was going to make that happen. But along the way i have learnt so much ill talk about that later but on a whole all of my skills have been improved throughout this Brief i have done so much better with the written work but more importantly in the area that i wanted to be strongest in by the end of this course and that is 3D i know feel so much more confident with the program now and i can understand almost most things even if i dont know how to do them myself i know i could probably work it out from looking at other work. but ill go more in depth about the things i have learnt and the skills i have gained in a later evaluation maybe a end of year one. But for now ill just list some good and bad points about this brief and som things that i have learnt. 

Pros:
  • great understanding of cinema 
  • better modelling ability 
  • better texture ability
  • general Cinema 4D knowledge improved greatly 
  • better understanding of polygons and the effects they can have 
  • creating something to what i actually envisioned it to be
  • better confidence in my work
  • a feeling of actually producing something im proud of 
  • much better time management even if it could still be improved 
  • knowing to allocate more time for render when its something on a large scale 
  • improved rigging and weight painting knowledge 
  • using the cinema 4D technique to control polygons, what i used to create my characters facila expressions  
Cons:
  • Could have put more scenes in an included my character in the scenes if i managed my time better
  • finishing my character before hand in for scens 
  • remember to make more time for rendering 
  • dont sit a watch renders be more productive in this time
I think thats about it really for the cons there possibly is more but at the minute i cant think of any real big ones as on a whole i really enjoyed this Brief even if sometimes i did feel rather overwhelmed with all the work that had to be done but again that was down to my own poor time management and not getting work done at the right time and sometimes putting if off to long.  
 

Friday, 22 February 2013

Hand In!!

Got everything handed in on time it was close but for once not with me have all the work done in time, i actually had everything done and ready it was the render time that was killing me it was taking 18 hours plus to render out one pan across my scene and getting close up shots was even worse i was still rendering up intill the time of hand it but im really happy with the stuff i handed in.

I'll try and put some videos up of the work i handed in but that all depends on what the upload is like on here or youtube.

Evaluation will be coming soon i did a screen recorded on so i may upload that on here but i will see, ill probably still put up a quick written one.

Wednesday, 20 February 2013

Environment!!


Here are some of the screen grabs i took while developing my scenes te pictures aren't in any particular order but you can probably guess which order they were produced in and ill probably put a quick description of the different ones below the picture. i am really happy with the way my work came out and its probably the first time something has looked pretty much how i planned it looking in my head which i am really happy about.


I tried to make my cinema 4D  mountains into a alpha channel so that i could make it a texture then wrap it around a cilinder so i could have the camera pan around in a completer circle and you would have the mountains in the background the whole time but this didn't work you lost a lot of the quality and considering i really liked the way it  looked and the detail i decided to get around the problem another way.



Here is two shots of the mountains at different times one was supposed to be in the morning when the mist is still low in the mountains but you can see the sun kissing the snow on the mountains and the one above is in full light so you can see all the detail in the house and assets.




Started to mess around with different lighting and sketch and toon because i did want it to have the ere look like a post apocalyptic world. i do really like this lighting and may try and do something similar to this later on if i have time.






Above is all the finished images of the house i am really happy with it even tho i did go rather overboard because he was supposed to have a shack but i did say in the character research that he was going to have skills from being in the wild and relying on him self so he could put this together, maybe!



messing around to see what effect i could get from using different lanscapes and planes with altered transparency i really liked the way it looked i think i gave that look of a iceberg in water but still keeping with that low poly look which i was surprised worked.




Above is some of the earliest work that i did with the mountains i still like them but i was hard to get the water in the right place to make it look natural this one was probably the only one i get to look the way i liked the rest just looked weird.



Getting the mountains to have this snow capped look was actually much harder than you may imagine i tried a number of different things to get them the way i wanted the most obvious probably being set selection but if anyone tries this you will soon realise that it just doesn't work at all well it didn't for me and i did everything correct to my knowledge! it took me that long and that much trial and error that im actually not going to explain how i did it. my secret until the making of guide i guess!


Monday, 18 February 2013

Character Progress

I have been working on my Character a lot recently and wanted to show you my progress in pictures again words are boring and all it would explain was the modelling process which i have gone over so many times it hurts my head to think about. it

One thing i will say is my modelling has improved massively!!

From this very rough sketch.





To this slightly better textured character for the board.



Now follow the pictures to see how it went from paper to 3D in many steps! 
















That dreaded Part rigging and walk cycle luckily i have done this a few times and i didn't want to go over it again, oh and before i forget extruding a model after putting it into a pig makes it a pain in the butt to weight paint, also i hate weight painting if it worked better his shirt would have been extruded to but i caused to many problems. 


























Facial Expressions!!!!!