Here are some of the screen grabs i took while developing my scenes te pictures aren't in any particular order but you can probably guess which order they were produced in and ill probably put a quick description of the different ones below the picture. i am really happy with the way my work came out and its probably the first time something has looked pretty much how i planned it looking in my head which i am really happy about.
I tried to make my cinema 4D mountains into a alpha channel so that i could make it a texture then wrap it around a cilinder so i could have the camera pan around in a completer circle and you would have the mountains in the background the whole time but this didn't work you lost a lot of the quality and considering i really liked the way it looked and the detail i decided to get around the problem another way.
Here is two shots of the mountains at different times one was supposed to be in the morning when the mist is still low in the mountains but you can see the sun kissing the snow on the mountains and the one above is in full light so you can see all the detail in the house and assets.
Started to mess around with different lighting and sketch and toon because i did want it to have the ere look like a post apocalyptic world. i do really like this lighting and may try and do something similar to this later on if i have time.
Above is all the finished images of the house i am really happy with it even tho i did go rather overboard because he was supposed to have a shack but i did say in the character research that he was going to have skills from being in the wild and relying on him self so he could put this together, maybe!
messing around to see what effect i could get from using different lanscapes and planes with altered transparency i really liked the way it looked i think i gave that look of a iceberg in water but still keeping with that low poly look which i was surprised worked.
Above is some of the earliest work that i did with the mountains i still like them but i was hard to get the water in the right place to make it look natural this one was probably the only one i get to look the way i liked the rest just looked weird.
Getting the mountains to have this snow capped look was actually much harder than you may imagine i tried a number of different things to get them the way i wanted the most obvious probably being set selection but if anyone tries this you will soon realise that it just doesn't work at all well it didn't for me and i did everything correct to my knowledge! it took me that long and that much trial and error that im actually not going to explain how i did it. my secret until the making of guide i guess!