Wednesday, 11 January 2012

Skinny character in 3D

So i finished the storyboard it wasn't anything fancy but it got the job done and helped me in a big way to re think my overall idea because what i had wasn't working very well at all and just looked a little bit pants. But moving forward with a new brief which was to make a skinny character which was perfect i could just continue with my cyborg robot thing! i had started to lean more toward 3D when most people had decided to stay with hand drawn work because it was mainly what people had been used to be i had always found hand drawing things a very time consuming thing because of the way i draw and also being out of practice didn't help at all. Anyway i re drew my character but for the life of me i cant find any of the original dr awing or the illustrator files that i used it in, i had used illustrator to pen tool around my character to get a exact vector drawing of it i did this because  had sat down with dave a talked about 3D and how you could make a character from it easily i you know the tools and things but i was completely knew to this process so he told me that i could trace my drawing into illustrator and then take that vector drawing into cinema and pop it out in a may taking it from 2D straight to 3D ill show you the results of this in a few images below.


This was the first result that we got from just slapping it into cinema and extruding it, it wasn't exactly what i thought it would be but i was amazed that something i drew on a page was now a 3D object that i could move around in a virtual world.

so from here i started to experiment with what could be done with this very basic model.


After trying a few different things this is what i was left with i had added a few caps to the limbs and such just so that they weren't so flat and it did really help but it still wasn't what i wanted.
here are a few more just for more examples.






 As you can probably see from many of these images the obvious problem with bring a drawing straight into Cinema is the its just to flat from the side everything is the same dimensions and it looks like one straight piece if you get the angle just right. I tried multiple things to fix it but it was either going to be to time consuming or i just didn't have the skills yet, either way i had to re think my character again.

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